class plane
{
public:
vector normal;
float d0;
inline float distance(vector &v)
{ return vec_dot(normal,v)+d0; }
};
Member | Type | Description |
---|---|---|
normal | vector | normalized plane normal |
d0 | float | smallest distance from plane to origin. |
This class implements a plane is 3D space.
Classes like the bsp_node and face derive from a plane.